JUDO RULES FOR PEOPLE WITH SPECIAL NEEDS
All games are assessed according to IJF rules and regulations with observing the following points however.
ARTICLE 1 GENERAL
1.This rulebook is applicable at judo games for mental, physical and/or visual handicapped judoka’s. The games can be started with ‘tachi-waza’ (standing up techniques), or with ‘ne-waza’ (ground techniques), as described more detailed in paragraph 4.
2.If the referee (umpire) is in any doubt regarding the handicap of the participant the referee needs to consult the attendant/trainer.
3.If a participant needs help with entering the place of competition, the attendant/trainer is allowed to give assistance if necessary with the help of a (assistant) referee.
4.Depending on the handicap of the participant there are two positions in ‘ne-waza’ from which participants can start.
a.From a kneeling position.
b.Sitting next to each other, both with the hands in basic ‘kumi-kata’ position and the legs stretched forward.
5.If a participant because of his handicap has to start the game in a ‘ne-waza’ the other participant has to adjust and the game will start in ‘ne-waza’
6.In all situations in which the rule book does not comply, but where the referee is of the opinion that the safety of one or both of the participants is at stake the referee will stop/suspend the game immediately and take those measures he deems necessary. Hereby he is entitled to take punitive action taking into account the intention of the action.
ARTICLE 2 PROGRESS OF THE GAME
1.For the age group of the under twelve’s the length of the game is two minutes. From 12 years on the duration of the game is minimal two and maximal three minutes, to be determined by the organising body.
The age group of under twelve’s is applicable to participants who at the 31 of December of the present calendar year have not reached the age of twelve years. It is forbidden to classify them in an age group of over twelve’s. Participants as from 12 are not allowed to be classified in a category of under twelve’s.
2.When applying to participate it is made known whether the participant will make the game in ‘tachi-waza’ or ‘ne-waza’.
If the referee for safety reasons does not agree to start the game with ‘tachi-waza’ he can at all times decide to start the game with ‘ne-waza’ or go over from ‘tachi-waza’ to ‘ne-waza’. The participants/contesters and their attendants need to comply with the decision of the referee.
3.A game, which has been started in ‘ne-waza’ has to be continued in ‘ne-waza’.
ARTICLE 3
1.At any time it is possible to make points with a throwing technique from ‘ne-waza’ provided the game started in ‘ne-waza’. Or as a consequence of invoking article 2 point 3 the game was transformed in ‘ne-waza’.
2.Examples of a number of throws with which points can be made in ‘ne-waza’. As meant in point 1.
ippon-seoi-nage
koshi-guruma
o-soto-gari (to throw over the knee)
yama-arashi
makikomi
kaeshi waza (take over technique)
No doubt there will be more techniques not listed above. Some of which can, carried out in ‘ne-waza’, not be completely compared with the standing up variant. The referee needs to acknowledge and properly judge these techniques.
The following points can be made with a turnover technique if one has started with ‘ne-waza’, or as a consequence of invoking article 2 point 3 the game was transformed in ‘ne-waza’.
-If a participant succeeds with full control and strength and speed to turn the other participant and he/she lands on his back the referee will call ‘ippon’.
-The referee will call ‘waza-ari’ if this technique lacks one of the conditions of ‘ippon’.
-A ‘yuko’ is announced if the participant lands on his/hr side and in general when two conditions for ‘ippon’ are not fulfilled such as strength and speed.
-If the participant lands partly on his side or on his/hers bottom or on a part of his shoulder the score is ‘koka’.
ARTICLE 4 ADDITONAL PROHIBITED ACTIONS
1.If the participants are busy with ‘ne-waza’ it is not allowed to push the contestant backwards. This action is forbidden because of risks to the lower back, knees and ankles (for participants with spasms or fixations of the legs increased risks for injuries exists). The participant who carries out such an action has to be cautioned.
2.With both ‘tachi-waza’ as ‘ne-waza’ the referee ensures that the neck is not strangled in such a way that risks for injury exists.
3.Not allowed will be:-
- ‘sutemi-waza’ (techniques that seem to be sacrifical throws)
-‘ude-kansetsu-waza’ (arm lock techniques).
-‘shime-waza- (entwine embrace techniques – strangulations)
-‘sankaku-waza (triangle techniques)
-To carry out a forward throw on one or two knees
-To pull away the legs of the opponent with two hands also to grab one leg and reap the other one(ouchigari)
-A special throw like ‘morote-gari’ and ‘ryo-ashi-dori’
-Falling on top of another contestant after carrying out a good technique.
ARTICLE 5 PENALTIES
1.In principle penalties need not be given. In case of a forbidden action the referee gives a warning and explains to the participant the nature of the forbidden action. When repeated the referee can take punitive action.
2.If a participant gets injured as a result of a forbidden action the injured participant is declared winner.
3.For the additional forbidden actions, as listed in article 4, the penalty ‘shido’ can be given.
4.The referee has to take the handicap of the participant into consideration in deciding what punishment should be given.
ARTICLE 6 INJURIES
All injuries may be treated by the person who gives medical assistance or the attendant/trainer of the participant on the place of competition.
ARTICLE 7 STARTING POSITION OF GAMES FOR VISUAL LIMITED PARTICIPANTS
1.Before entering the mat the trainer/coach tells the participant what belt he wears ‘aka’ (=red) or ‘shiro’ (=white).
2.The participants are brought by their attendant/trainer to the place of competition, where they are placed facing each other in the centre of the place of competition at a distance of each other of approx 4 metres.
3.After that the head referee gives the command ‘rei’ (bow) and the participants will make a bow standing up. After the bow the attendants are led to the centre of the place of competition, after which the mat is vacated by attendants/trainers.
4.The head referee gives the command ‘kumi-kata’ (judo hold), after which the participants can hold each other in the basic ‘kumi-kata’. The game will start right after the announcement of ‘hajime (begin) by the head referee.
ExplanationAs the term ‘kumi-kata’ usually refers to the position of the judogrip, the way to act is as follows: The participants stand opposed to each other with the feet touching each other, get hold of each other in the basic ‘kumi-kata’ position. If needed the head referee will help with the grip in the basic ‘kumi-kata’. Immediately after that the head referee will call ‘hajime’
ARTICLE 8 SIGNS OF THE HEAD REFEREE
To make clear to visible handicapped participants who receive a point or penalty the referee will add after every point or penalty ‘aka’ (red) or ‘shiro’ (white), p.e. ‘yuko aka’ or ‘shiro’.
Within the classification the weight difference will not exceed 5 kilos for junior and 8 kilos for senior competitors.
Category
The athletes will be placed in categories according to their needs and abilities. The coaches must ensure that the athletes have been placed in a category corresponding to the athletes needs and ability. See the explanation below.
Tachi-Newaza
If there are athletes who, because of their handicap and for safety, can only take part in Ne=waza (sitting) competition the other athletes who normally take part in Tachi-waza (standing) competition will adapt to Ne-waza.
Dan
Classifications: white belt = 6th Kyu, yellow belt = 5th Kyu, orange belt = 4Kyu green belt = 3rd Kyu, blue belt = 2nd Kyu brown belt = 1st Kyu.
After that 1st Dan, 2nd Dan, and so on.
Disability of the Judoka
AUD = Auditive L = Physical MV = Multiple
MZH = Motorial, Sensory, Physical V = Mental V1 = Visual
Remarks
Please state information such as multiple handicaps or any other relevant information that will enable the committee to lace the athletes in a suitable category.
Club
Name of the judoka’s club.
Country
Country of origin of the judoka.
Our motivation is not the creation of as many categories as possible but to supplying the organisation of this tournament with as much information as possible enabling them to create the best divisions in the different categories.
Sufficient and clear (medical) information will enable us to create the following categories.
In other words: 1: allowed into group 2
2: into 1 or 3
3: into 2 or 4
4: into 3 or 5
5: into 4
This will create a better balance between the judokas in the different categories.
Most European organisations use this system.
The organisation of the Special Olympics held last year used the same system of organising the different categories.
EXPLANTION OF THE CATEGORIES IN A FIVE POINT SCALE FROM GOOD TO WEAK:
LEVEL 1 (Good player) A judoka who can train and compete with valid judokas’ on club level. This athlete has a good understanding of the meaning and goal of the competition. A judoka who can train and compete with mainstream players at club level.
(CRITERIA: This judoka is capable of taking part in national and international championships).
LEVEL 2 (Medium/Good player) A judoka who can train and take part in light competition (RANDORI) with valid judokas. This athlete understands the meaning and goal of the competition.
(CRITERIA: This judoka is capable of taking part in local championships and tournaments).
LEVEL 3 (Medium Player) A judoka who can take part in a training with valid judokas but only competes in special competitions with athletes of the same level.
(CRITERIA: This judoka understands the meaning and goal of the competition. This athlete understands most of the rules, meaning and goal of the competition.
LEVEL 4 (Medium/Weak Player) An athlete who is only capable of taking part in special trainings and competitions. This athlete needs guiding during the competition but understands most of the rules and goal of a competition
(CRITERIA; This judoka needs guiding during the competition but understands most of the rules and goal of a competition).
LEVEL 5 (Weak Player) An athlete who is only capable of taking part in special training and competitions with specialist care. This athlete needs a lot of guidance during the competition. The competition is adjusted to the athletes.
This athlete competes in games of romps on the ground (ne-waza)
Mainly for safety reasons.
(CRITERIA: This judoka needs a lot of guidance during the competition. The competition is adjusted to the judoka’s in games of romps form.
Note: Any classified medical information required by the organising committee will be used only during the competition.To ensure the privacy of the athletes.All classified medical information will be destroyed immediately after the tournament.
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Judo for the Disabled
Judo for ALL
